Khám phá mặt tối trò chơi hóa: Quá tải xã hội, phản ứng cảm xúc và kiệt sức Gen Z trực tuyến

Bùi Ngọc Tuấn Anh1, Nguyễn Ngọc Hân1, , Phan Thanh Mai1, Trần Nguyễn Minh Thư1, Nguyễn Ánh Xuân1
1 Trường Đại học Mở Thành phố Hồ Chí Minh, Thành phố Hồ Chí Minh, VN
0
Ngày xuất bản Online: 25/10/2026
Chuyên mục: Quản trị kinh doanh, Marketing, Thương mại, Du lịch
DOI: https://doi.org/10.52932/jfmr.v17i5.1180

Nội dung chính của bài viết

Tóm tắt

Nghiên cứu này khám phá tác động tiêu cực của các yếu tố trò chơi hóa đến sự kiệt sức của người dùng thương mại điện tử tại TP.HCM, thông qua vai trò trung gian của quá tải xã hội và phản ứng cảm xúc. Dữ liệu từ 308 người dùng có trải nghiệm với tính năng trò chơi hóa được phân tích bằng mô hình PLS-SEM trên phần mềm martPLS. Kết quả chỉ ra rằng cả quá tải xã hội và phản ứng cảm xúc đều có tác động thuận chiều, làm gia tăng đáng kể sự kiệt sức của người dùng, trong đó quá tải xã hội là yếu tố ảnh hưởng mạnh nhất, kế đến là phản ứng cảm xúc. Ngoài ra, nghiên cứu phát hiện yếu tố kỳ vọng đóng vai trò điều tiết, làm gia tăng tác động của tầm nhìn thành tích lên quá tải xã hội và của tính năng trang web lên phản ứng cảm xúc. Tầm nhìn thành tích và tính năng trang web có tác động gián tiếp lên sự kiệt sức thông qua cơ chế này. Kết quả cung cấp cảnh báo quan trọng cho các doanh nghiệp, đề xuất cần nhận diện các yếu tố gây quá tải, tối ưu thiết kế gamification để cân bằng cảm xúc, giảm kiệt sức cho khách hàng tại thị trường Việt Nam.

Abstract

This study explores the negative impact of gamification elements on e-commerce user exhaustion in Ho Chi Minh City, through the mediating roles of social overload and emotional feedback. Data from 308 users experienced with gamification features were analyzed using the PLS-SEM model on SmartPLS software. Results indicate that both social overload and emotional feedback have a significant positive effect on increasing user exhaustion, with social overload being the strongest influencing factor, followed by emotional responses. Furthermore, the study finds that expectancy plays a moderating role, strengthening the impact of achievement visibility on social overload and website features on emotional feedback. Achievement visibility and website features exert indirect effects on exhaustion through this mechanism. The findings provide a crucial warning for businesses, suggesting the need to identify overload-inducing factors and refine gamification design to better balance users’ emotional states and mitigate exhaustion risks in the Vietnamese market.​

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Trích dẫn bài báo
Bùi, A., Nguyễn, H., Phan, M., Trần, T., & Nguyễn , X. (2026). Khám phá mặt tối trò chơi hóa: Quá tải xã hội, phản ứng cảm xúc và kiệt sức Gen Z trực tuyến. Tạp chí Nghiên cứu Tài chính - Marketing, 17(5). https://doi.org/10.52932/jfmr.v17i5.1180